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* The offset calculation uses the Float "AppliedSoundspeed".
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* The LeastSquares algorithm uses Float "AppliedSoundspeed" as well.
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* The Circular and Hyperbolic uses the "AppliedSoundspeed" of the corresponding soundsource that is used.
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* The reference start position is only added when it is the first row of the combination table (a5cf57cd).
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## Changes and Bugfixes
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